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Character Design and Sculpting Using Fractals


As artists we are always trying to understand how to create exciting and creative great looking art/characters and improve our pipeline to make it happen in rapid time as it's possible. I've been sneaking around this topic and figured one of the ways to improve overall design and sculpting process. I'm so excited to share those thoughts with you in this tutorial.

We'll go through how to use fractals for generating ideas and rapid concepts for your characters and how to sculpt it.
Also, we'll come up and learn such topics as:

- How to come up with unique character design using fractals with generated formulas
so this way you are not supposed to spend alot of time to design and figure how overall concept should look like
- How to build your own creature from scratch and directly in 3D workflow
- Mandelbulb 3D and blender forkflow for generating fractals and sculpting and modify character
- How to export from Mandelbulb 3D and other settings and tricks

All exercise files are provided:
- .blend files (block out, middle milestones and finished model, generated 3D fractal in OBJ)

- alpha textures for brush to make skin wrinckles

So lets get started and enjoy the creating character process!:)


- Resolution 1920 x 1080 px
- Codec - x264
- Format - mp4
- Duration - 3 hours 27 min
- Bitrate - 2807 kbps Video and 317 kbps Audio
- Files size - 4.53 Gb
- Frame rate - 30 fps

Just for your information, tutorial partitioned to chapters and sub-milestones for easy to use, here's example of videos hierarchy:


- A Intro and theory

- B Generate fractal and import to blender

- C Sculpting process 

     Sculpting process - blocking out 1

     Sculpting process - blocking out and adding additional parts 2

     Sculpting process - adding hands 3

     Sculpting process - overall shape and tongue 4

- D Sculpting details

     Sculpting details - hands first iteration 1

     Sculpting details - head 2

     Sculpting details - hands second iteration 3

     Sculpting details - refine overall model with alphas and conclusion 4

Please scroll through the cover images to view screens included within the product page.

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Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (5)
A Intro and theory
rar /
64 MB
B Generate fractal and import to blender
rar /
330 MB
C Sculpting process
rar /
1.8 GB
D Sculpting details
rar /
2.3 GB
Source files
rar /
120 MB